Town: Ådehlÿ Shusckye Kÿhyåssh

Ådehlÿ Shusckye Kÿhyåssh

Ådehlÿ Shusckye Kÿhyåssh
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQättza Kingdom
Sub ProvenceStshíhnus County
RegionJë-ma Woods
Founded1214
Community LeaderJarl Raycqug Hub̄qug
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2422 m (7946 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population1389
Population Density277 people per km2 (694 people per mi2)
Town AuraEnchantment
Naming
Native nameÅdehlÿ Shusckye Kÿhyåssh
Pronunciation/gɑːˈlu/ /kɪ̘ˈjɑːs̼/
Direct Translation[sour; bitter] [candle]
Translation[Not Yet Translated]

Ådehlÿ Shusckye Kÿhyåssh (/gɑːˈlu/ /kɪ̘ˈjɑːs̼/ [sour; bitter] [candle]) is a subtropical Town located in Stshíhnus County, Qättza Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shusckye Kÿhyåssh is derived from the Dwarven language, as Ådehlÿ Shusckye Kÿhyåssh was founded by Erméoī Dā̌shī 'Bounty Lisso' Ha̋nvōw̄y Mp̪fēb Rërméch Nuldztrÿkle, who was culturaly Dwarvern.

Climate

Ådehlÿ Shusckye Kÿhyåssh has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Ådehlÿ Shusckye Kÿhyåssh receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Shusckye Kÿhyåssh covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2422 m (7946 ft) above sea level.

Overview

Ådehlÿ Shusckye Kÿhyåssh was founded durring the early 13th century in summer of the year 1214, by Erméoī Dā̌shī 'Bounty Lisso' Ha̋nvōw̄y Mp̪fēb Rërméch Nuldztrÿkle. The establishment of Ådehlÿ Shusckye Kÿhyåssh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Shusckye Kÿhyåssh was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shusckye Kÿhyåssh is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ådehlÿ Shusckye Kÿhyåssh is buildings are arranged arrounded a highly ordered system of crampt gravel streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Ådehlÿ Shusckye Kÿhyåssh's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Ådehlÿ Shusckye Kÿhyåssh seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Ådehlÿ Shusckye Kÿhyåssh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Shusckye Kÿhyåssh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Shusckye Kÿhyåssh's parks.

Ådehlÿ Shusckye Kÿhyåssh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shusckye Kÿhyåssh.

Ådehlÿ Shusckye Kÿhyåssh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shusckye Kÿhyåssh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shusckye Kÿhyåssh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shusckye Kÿhyåssh's public wards, blessings, and other arcane systems.

Ådehlÿ Shusckye Kÿhyåssh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Shusckye Kÿhyåssh's grid is powered by a god's will and kindness.

Ådehlÿ Shusckye Kÿhyåssh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ådehlÿ Shusckye Kÿhyåssh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Shusckye Kÿhyåssh's natural decorations nor waterways.

Ådehlÿ Shusckye Kÿhyåssh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Shusckye Kÿhyåssh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Shusckye Kÿhyåssh's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Ådehlÿ Shusckye Kÿhyåssh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Ådehlÿ Shusckye Kÿhyåssh there is a constant smell of overcooked presumably ethnic food.

The Plant-Imbued Ape near Ådehlÿ Shusckye Kÿhyåssh are known to be a mutant strain of the creature.

Ådehlÿ Shusckye Kÿhyåssh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Augury energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5583 m2
    • Cattle and Similar Creatures: 347
    • Poultry: 4167
    • Swine: 277
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

441 of Ådehlÿ Shusckye Kÿhyåssh's population work within a Foundational Occupation.

865 of Ådehlÿ Shusckye Kÿhyåssh's population do not work in a formal occupation, but do contribute to the local economy. 83 (6%) are noncontributers.

Points of Interest

Ådehlÿ Shusckye Kÿhyåssh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ådehlÿ Shusckye Kÿhyåssh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Shusckye Kÿhyåssh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Shusckye Kÿhyåssh lost 241 people, 370 livestock, and 51 buildings. The conflict ended after roughly 179, when members of Ådehlÿ Shusckye Kÿhyåssh's militia enacted an operation to capture a specific enemy 's family member alive. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in victory for Ådehlÿ Shusckye Kÿhyåssh's forces. The war is remembered in legend by Ådehlÿ Shusckye Kÿhyåssh's bards, historians, and legend keepers.

History